Aim and Scope

Welcome to the IFIP 9.5 WG website

Hi, and thanks for visiting the IFIP 9.5 Website. This is the home of the Working Group on Virtuality and Society, that is part of Technical Committee 9, on ICT and Society, of the International Federation of Information Processing (IFIP).
Petros Chamakiotis (Chair), Brad McKenna (Vice-Chair) and Kathrin Bednar (Secretary).

IFIP Mission Statement

The International Federation for Information Processing (IFIP) is the global non-profit umbrella organization of societies of ICT professionals that aims at achieving a worldwide professional and socially responsible development and application of information and communication technologies. This goal is accomplished by enhancing international cooperation amongst individuals, national and international organizations in all aspects of research, development and application of ICT, by disseminating and exchanging information, by educating and enhancing public understanding, by increasing professionalism in the ICT workforce and by promoting global digital equity. IFIP is in a unique position to do so through its membership structure and its lines of activities.

IFIP Working Group 9.5 (Virtuality & Society)

The IFIP Working Group 9.5 (Virtuality & Society) sees information and communication technologies as being intertwined with society. In this sense, virtuality is taken as constituting both the social and the technical modes of existence. The aim therefore of this W.G. is to explore the globality of virtuality, the complex, emergent and changing nature of this field and to act as a location for transdisciplinary work on virtuality. Through workshops and conferences the W.G. will promote a dialogue and mutual exchange from a diverse set of disciplines such as computing, information systems, media studies, social theory and philosophy but also anthropology, organizational studies, gender studies, politics and ethics.

The scope of the working group is all aspects of virtuality as evident in a multiplicity of empirical sites and social phenomena. Given its scope, we welcome contributors from, but not limited to, the following areas:

Ethics of virtuality
Virtual media and art
Computing games
Internet studies
Organizational Aspects of Virtuality
Virtual politics and political web-sites
Virtual reality

For further information please email:




Dr Petros Chamakiotis

University of Sussex Business School

University of Sussex

United Kingdom

Dr Brad McKenna

Norwich Business

University of East Anglia

United Kingdom

Kathrin Bednar

Institute for Information Systems and Society

WU Vienna


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